Boyfriend dungeon isaac12/13/2022 ![]() ![]() ![]() That’s how you first meet most of the weapons. When you go out for ice cream or when you go out for dinner or to the club, then obviously you’ll still have–you’ll still remember your lovely dungeon times together. ![]() The fact that there’s romance in there doesn’t change that. And then the dungeon is the core of the game. But honestly it really was, dungeon crawling with dating elements naturally turned into, you have this relationship with your weapon, which makes total sense for an adventurer in an RPG. Boyfriend dungeon isaac serial#Short: What else are you and your sword supposed to do together? Unless you’re a serial killer I don’t know how else you’re going to hang out. GamesBeat: Why did you decide on making a trip into a dungeon as a date? Where does that come from? But the core of your relationship is beating up monsters together, for sure. GamesBeat: When you dive into a dungeon, is that a date? That relationship you build up with your trusty blade is just being taken an extra step here. You and your sword can go anywhere together and do anything together. Who is there for you all the time? It’s your sword. Usually they’re just an object that sticks to your hand and maybe has a piece of text on it. It’s just that usually they’re not treated that way. That’s your most reliable companion in any game. Short: The reason why it made so much sense once we thought of it was because of this context of how a sword is an adventurer’s best friend. Did this idea come from something like that? Or was it more about just finding a way to have both an AI and romance in a dungeon crawler? GamesBeat: When I find a weapon I adore in an RPG, I keep using it, even if I find gear that has better stats. We said, what if it was the sword? Everyone kind of laughed, and then we said, wait a minute, that’s actually brilliant. I was trying to brainstorm all the ways you could have an AI with you while you were fighting monsters. As we started building the dungeon crawling element, we were trying to think of–how do you have a companion in the dungeon? It just made sense, and it was hilarious. Short: I’d wanted to make a game where I could romance various kinds of people for a long time. GamesBeat: How did you come up Boyfriend Dungeon’s concept of romancing your weapons? But it’s this team’s third game working together. It was developed by an external developer, David Dunham, who made King of Dragon Pass, and we’re publishing that on Steam. Shrouded Isle, myself and another Kitfox worked on it with some externals, but it was a side project that we published at Kitfox. It looks like our fifth because two of our games were published. Boyfriend dungeon isaac full#Short: Sort of? Because technically it’s our third full game where we said we’re working on it together. GamesBeat: Boyfriend Dungeon Kitfox’s fifth game, correct? Short: We’re eight, soon to be nine people, but Boyfriend Dungeon is a team of four. GamesBeat: How big is the team at Kitfox? My goal is to get everybody working together well. Tanya Short: Because I believe we’re all a team, and “captain” encapsulates what I want to achieve. GamesBeat: Why do you call yourself a captain at Kitfox? MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA. ![]()
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